News Details – Smallcapnetwork
SPYR and eSports - Where Revenue and Earnings Will Come From
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February 2, 2024

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PDT

A mini market implosion yet again today, something we've seen more and more over the last few months - where the NASDAQ decides to pull the rug. A sign of worse things to come? It very well could be, but it's still too soon to tell if the equity markets are done running on to new highs without any sort of significant relief along the way. It doesn't take a brain surgeon to understand stocks have definitely gotten a little ahead of themselves - even with S&P 500 earnings' projections going forward continuing to look pretty darn good. But that's just the way the markets work, take 'em down, clean 'em out and work their way higher again. More importantly right now, where can they go before they settle? The guys over at Elite Opportunity Pro think 5,900 on the NASDAQ is possible. It's something they've been talking about for a while now, and that could end up being where that index wants to go before it might be ready to put itself back into bullish mode. Interestingly enough, after days of being bludgeoned to death, SPYR, Inc. (SPYR) came out this morning and issued a very detailed shareholder update - something I'm sure shareholders appreciated very much. Before I provide you with the PR in its entirety, there's been a lot of chatter around the eSports space - and with SPYR - regarding how companies are going to grow revenue and earnings over the next several years. First, the eSports space is no joke. Just weeks ago, Blizzard Entertainment secured six agreements, including from New England Patriots owner Robert Kraft and the organization that runs the New York Mets, Sterling Equities, of intent to participate in its upcoming Overwatch League, sources close to those parties and Blizzard told ESPN. The league has reached agreements for teams to be located in Los Angeles, San Francisco, New York, Boston, Shanghai and Seoul, South Korea. The buy-in price for Los Angeles-based Immortals and San Francisco-based NRG Esports is $20 million per spot, to be paid over time, sources said. The prices for the Kraft group and Sterling Equities and the non-North American spots have not been disclosed. As you can see, it becomes quite obvious high profile players are going to make their money. But, the big question is how will team owners and gaming publishers make their money? Well, if you liken the gaming publishers' games to that of the NFL, NBA MLB - which are all by the way branded games - then it also becomes pretty apparent if the eSports space adopts the same marketing and growth strategies, there's going to be an awful lot of money made in sponsorships/advertising, ticket sales and merchandise. The few big glaring differences, however, between eSports and say all of the professionally branded sporting leagues around the world, is many eSports games have a built-in revenue stream within the games themselves that are already generating a ton of revenue. You probably know somebody who spends a lot of money every month buying everything from little add-ons in a game to more tokens, weapons or whatever else the free game offers players for sale while they're playing. Then, you take the fact you don't have to be a physical specimen to become a world class player, and all of a sudden you have a potential world-wide audience that dwarfs anything the NBA, NFL or FIFA could have ever dreamed of. That's the gist of it anyway, so five to ten years from now when eSports is mainstream and large public venues are filled with paid attendance, and people are sitting at home watching the same events streaming on their TV, while wearing their favorite team's shirts or players' hats, remember all of the above, because I'm 100% convinced this is inevitable. As for SPYR, if the Company can manage to carve out a good piece of any or all of the above, you're looking at a big winner someday. It's still too soon to tell, but today's PR from the Company once again proves Management is very serious about taking SPYR down the eSports road - one that could end up being the best strategic move for a small stock that we've seen in a very long time. These things take time, but if you're following the SPYR story, willing to eliminate all of the external noise surrounding the stock lately, and strictly focus on just the fundamental developments of the company, then you will likely see a picture developing that's far different than what the naysayers out there continue to spew. Without further ado, here's today's PR in its entirety: SPYR Provides Shareholder Update and Highlights Milestone Achievements DENVER, CO--(Marketwired - Aug 2, 2017) - SPYR, INC. (OTC PINK : SPYR), a holding company with a wholly owned subsidiary in the mobile game & app development and publishing industry, today provided an update to shareholders and highlighted its year to date accomplishments and future plans. The recent trading activity and volatility in the Company's stock has not gone unnoticed by management. The Board of Directors, management and the Company's SEC counsel are looking into the trading activity and will implement any available remedial measures. We would like to reassure our shareholders that no insiders, officers, directors or any member of management have sold any shares of SPYR stock. No one has loaned or pledged their stock in any way and no toxic financings have been entered into or are contemplated. SPYR's management has been working diligently over the last few years building a mobile games publishing business, all of which takes time and money. On February 2, 2017, the Company issued a press release outlining its plans and objectives for 2017 ("SPYR Updates Shareholders on Plans and Objectives for 2017;" http://ir.spyr.com/press-releases/detail/158/spyr-updates-shareholders-on-plans-and-objectives-for-2017), in which the Company stated that its "overarching goal for 2017 and beyond is to become a premier, diversified mobile games publisher, deriving revenue from games in various genres and appealing to multiple demographics." The Company is pleased to announce that it has already achieved many of the objectives described in that press release and is well on its way to accomplishing much more. Some of those accomplishments include: Regular content updates to the Company's flagship game, Pocket Starships, and making it more widely available by: Adding PvP (player vs. player) functionality to prepare the game for an entry into the esports market. For more information regarding this endeavor, please see our press releases from April 4, 2017: "SPYR Moves Closer to Entering Competitive esports Market with Latest Updates to Pocket Starships" (http://ir.spyr.com/press-releases/detail/170/spyr-moves-closer-to-entering-competitive-esports-market) and June 22, 2017: "SPYR's Pocket Starships Getting Closer to Esports Arena with Player vs. Player Update" (http://ir.spyr.com/press-releases/detail/183/spyrs-pocket-starships-getting-closer-to-esports-arena). Being one of the initial games offered in Facebook's Gameroom. See our press release from February 8, 2017: "Facebook Adds SPYR's Pocket Starships to New Gameroom Platform" (http://ir.spyr.com/press-releases/detail/159/facebook-adds-spyrs-pocket-starships-to-new-gameroom). Continuing to make the game more widely available to potential users by regularly adding the game to new platforms and portals where players can find Pocket Starships. See our press releases from March 7, 2017: "SPYR's Pocket Starships Now Available to Over 100 Million Users on 46 International Game Portals" (http://ir.spyr.com/press-releases/detail/165/spyrs-pocket-starships-now-available-to-over-100-million) and April 25, 2017: "SPYR's Pocket Starships Now Available on Europe's Largest Social Network and Fifth Most Visited Site in the World" (http://ir.spyr.com/press-releases/detail/173/spyrs-pocket-starships-now-available-on-europes-largest). Other portals have been added since the issuance of these releases. Securing valuable Hollywood intellectual property (IP) to incorporate into the game, which will provide a significant expansion to the content of the game as well as give a direct marketing channel to the millions of fans of the IP. See our press release from June 8, 2017: "SPYR To Add Star TrekTM IP To Pocket Starships Game" (http://ir.spyr.com/press-releases/detail/180/spyr-to-add-star-trek-ip-to-pocket-starships-game). Engaging Farshid Almassizadeh, the former VP and COO of EA Interactive, to join the SPYR team as its Chief Strategic Advisor. See our press release from February 22, 2017: ("SPYR Hires Former Electronic Arts (EA) Executive As Chief Strategic Advisor;" http://ir.spyr.com/press-releases/detail/161/spyr-hires-former-electronic-arts-ea-executive-as-chief). As part of the Company's strategy to build a diversified portfolio, it: Added Home Makeover 4 to its publishing portfolio, a casual "hidden object" game that targets a female demographic. See our press releases from April 3, 2017: "SPYR Adding New Game to its Portfolio" (http://ir.spyr.com/press-releases/detail/169/spyr-adding-new-game-to-its-portfolio) and May 30, 2017: "SPYR's Co-Published Home Makeover 4 Game Now Available in the Apple App Store" (http://ir.spyr.com/press-releases/detail/177/spyrs-co-published-home-makeover-4-game-now-available-in). Obtained ownership of Battlewack: Idle Lords, an "idle tapper" game ("idle tapper" games are very popular and perfect for mobile devices as they allow the game to progress while the player is away), and related intellectual property; on which development is almost complete. The Company will complete development of the game and expects to launch it toward the end of 2017. See our press release from July 18, 2017: "SPYR Acquires Ownership of Battlewack: Idle Lords Game and Intellectual Property" (http://ir.spyr.com/press-releases/detail/187/spyr-acquires-ownership-of-battlewack-idle-lords-game-and) The Company has taken all of the steps required to date to effect the spinoff of the restaurant assets to a new public entity in which all shareholders of record as of May 19, 2017, will receive one share of stock in the new entity for every share of SPYR stock held by them as of May 19, 2017. The Company anticipates that the dividend will be issued by September 29, 2017. See our press releases from April 17, 2017: "SPYR Begins Spin-Off of Its Restaurant Division" (http://ir.spyr.com/press-releases/detail/171/spyr-begins-spin-off-of-its-restaurant-division) and June 1, 2017: "SPYR Outlines Stock Dividend Distribution Details" (http://ir.spyr.com/press-releases/detail/178/spyr-outlines-stock-dividend-distribution-details). In addition to the foregoing, the SPYR team is working on several other exciting opportunities, both near and long term, including: A deal with an esports tournament organizer for Pocket Starships to make its esports debut in two tournaments before year-end. A publishing agreement for a casual "tapper" game that is based on Hollywood IP. The Company has secured its agreement with the developer and is now working on finalizing the terms of an agreement with the IP holder. A publishing agreement for a core "tapper" game that is based on other Hollywood IP. The Company has secured its agreement with the developer and is now working on finalizing the terms of an agreement with the IP holder. A publishing agreement for a competitive PvP game where players can become a character from a movie slated to be released as a 2018 blockbuster and wreak havoc on the opposing team in real time combat. In closing, the Company is proud to report that as of July 31, 2017, it has already achieved many of its plans and objectives for 2017, as outlined in the February 2, 2017, press release and has seized upon several new opportunities that materialized since then.